close up shot - the camera is close to a persons face to show facial expressions/emotions; used to make a person seem dominant.
medium shot - the camera is relatively close to a person to show facial expression/emotions alongside their body language.
long shot - the camera is far away from a person to show full bodies/body language in relation to their surroundings.
two shot - a shot featuring two people.
birds eye view shot - the camera is directly above a person or place to show them in perspective to a larger surrounding.
straight angle/eye level shot - the camera is level with a persons face to make the audience feel empathy.
establishing shot - a long shot that sets the scene and makes it clear of the setting.
tracking shot - the camera is moving left/right to show a person moving or a wide setting.
dolly shot - the camera is moving forward/backward to show a person moving or a wide setting.
handheld shot - the camera is held and moved by hand to create a sense of chaos.
trombone shot/dolly zoom - the camera moves forward/backward as it zooms to show dramatic reactions.
low angle - the camera is held low pointing upwards to make a person appear bigger.
high angle - the camera is held high pointing downwards to make a person appear smaller.
canted angle - the camera is tilted to created disorientation.
shallow focus - only part of the shot is in focus to highlight importance or draw he audiences attention to something specific.
deep focus - everything in the shot is in focus to show everything in the scene.
pull focus - the focus changes to draw attention.
zoom in - the camera zooms in on a specific part of a shot to draw attention to it.
zoom out - the camera zooms out to show a bigger picture or a larger scene.
pan left/right - the camera pivots horizontally to show where something is going or to show something tat is out of shot.
tilt up/down - the camera pivots vertically to show a whole object or person.
crane up/down - the camera moves from eye level upwards and backwards to show isolation.
camerawork mnemonic FAM:
Framing
Angle
Movement
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