close up shot - the camera is close to a persons face to show facial expressions/emotions; used to make a person seem dominant.
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medium shot - the camera is relatively close to a person to show facial expression/emotions alongside their body language.
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long shot - the camera is far away from a person to show full bodies/body language in relation to their surroundings.
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two shot - a shot featuring two people.
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birds eye view shot - the camera is directly above a person or place to show them in perspective to a larger surrounding.
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straight angle/eye level shot - the camera is level with a persons face to make the audience feel empathy.
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establishing shot - a long shot that sets the scene and makes it clear of the setting.
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tracking shot - the camera is moving left/right to show a person moving or a wide setting.
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dolly shot - the camera is moving forward/backward to show a person moving or a wide setting.
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handheld shot - the camera is held and moved by hand to create a sense of chaos.
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trombone shot/dolly zoom - the camera moves forward/backward as it zooms to show dramatic reactions.
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low angle - the camera is held low pointing upwards to make a person appear bigger.
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high angle - the camera is held high pointing downwards to make a person appear smaller.
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canted angle - the camera is tilted to created disorientation.
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shallow focus - only part of the shot is in focus to highlight importance or draw he audiences attention to something specific.
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deep focus - everything in the shot is in focus to show everything in the scene.
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pull focus - the focus changes to draw attention.
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zoom in - the camera zooms in on a specific part of a shot to draw attention to it.
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zoom out - the camera zooms out to show a bigger picture or a larger scene.
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pan left/right - the camera pivots horizontally to show where something is going or to show something tat is out of shot.
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tilt up/down - the camera pivots vertically to show a whole object or person.
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crane up/down - the camera moves from eye level upwards and backwards to show isolation.
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camerawork mnemonic FAM:
Framing
Angle
Movement
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