Digetic sound - originates inside the world of the scene to add realism.
Non-digetic sound - originates outside the world of the scene to add extra information or to deduct realism.
Contrapuntal sound - the non-digetic sound doesn't match the scene to highlight the atmosphere.
Parallel sound - the non-digetic sound matches the scene to help set the scene.
Asynchronous sound - sound that is not synced up to the visuals to highlight the atmosphere.
Sound motif - a sound that reoccurs in multiple scenes to foreshadow a presence.
Sound bridge - sound which continues across the cutting of two scenes to link them.
Dialogue - the words that the characters say.
Voice-over - narration over the top of a scene to add extra information.
Mode of address - the way a character talks to give insight into their personality.
Direct address - when a character talks directly to the audience to engage them or to create a sense of informality.
Score - the music and sound effects created for a specific scene or piece of media.
Soundtrack - the music added over a scene to set the scene.
Ambient sound - sound which naturally occurs in a location to add realism.
Silence - a lack of sound in gaps to draw attention and add tension to a scene.
Volume - how loud a sound is.
Quality - how clear a sound is.
Sound mnemonic MCDOVED:
Music
Contrapuntal/parallel
Digetic/non-digetic
Onscreen/offscreen
Voiceover
Emotion
Dialogue
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